name = Desert Drum
preview = IRL Drum Large.bmp
dir = IRLDRUMS
model = IRLDRM_SAND_large.gmf
type = extenders
base = Component
passthru = drum_collision
description = Thick desert drum with a small diameter for spinning weapons.  Stack them to make a wider drum.  5600 hitpoints.
damagesounds = sounds\high_metal_tink.wav
hitpoints = 5600
normal = true 1 0 0
decal = pierce01.tga 0 0 -1 .5 .5 0
attachsound = sounds\cmp_generic.wav
concussion = .1
material = metal(.2)
Sort = 10